Before Fimbulwinter

My encumbrance mechanics

To go with the travel system I need clear rules for encumbrance. Simple is best.

Item sizes:

A sword or a torch is a normal size item. A dagger is a small item, and you can fit 3 to a slot. A padded coat is one item. A lamellar plate stacked ontop is one more item.

Item slots:

You have 6 slots of gear worn on your body and/or in your hands. You can still move unhindered with this. The 6-slot Your hat or helmet does not count as an inventory slot, but you can't store anything else on your head.

Utility gear:

A backpack (or 'sack') holds 6 items. If you wear a non-empty backpack you are encumbered.

A horse can carry two sacks, or one sack and a rider (including their worn gear but not with a backpack on). A mule can also carry two sacks but won't take a rider.

#mechanics